What does an icon tell you?
The first icon on the left is a robot, the right one is a regular item. But what do these additional markings represent on the icon?
1. The type of the item or robot:
- MK 2 - Mk 2 robot, more advanced than their regular counterparts.
- S - Syn-tech item, produced by the Syndicate. You normally receive these items during your tutorials. Note that Syn-tech items can't be recycled, so the only way to get rid of them is destroying them.
- T0 - Flawed item, such can be found by searching for artifacts. Not the best on the market but more than nothing.
- T1, T2, T3, T4 - The technological level of the item. Higher level does not neccessarily mean it is more advanced, you should always check the item's information sheet.
- T3- - This is an alien, Niani item and can only be gained by searching for artifacts.
- P - The item is a prototype.
2. The item's condition
When you see this symbol, you should repair the item or the robot to use it.
3. The activation signal on the robot
This marking tells you that this robot is activated. If you hit the deploy button, you will drive this robot.
4. Packaged marking
You can package and unpackage almost every item or robot to cut their volume into half.
5. Module size
These dots show the size of the item. One dot=small, two dots=medium, three dots=large.
6. The slot type of the module
Each module can be affiliated with certain slot types of a robot. This symbol helps you to match the module and the slot on the robot. This example on the picture shows you a leg slot, meaning that the module can only be put into a robot's empty leg slot.
7. Number of the items
8. Volume of the item
9. Name of the item
You can open the robot information panel in the market, and the private storage, by right-clicking on the robot's name, or icon.
The structure of parameters is basically similar to robots, with a few little differeneces. To open information, right-click on the module icon.
Only those parameters that have an effect on the robot's performance are displayed in the module's information chart. The effects seen here refer to only one firing cycle.
Engine - shows how much of the two basic requirements (reactor and CPU usage) the module needs from the robot
Defense - the armor modification parameters of the module (see demobilizer resistance here)
Targeting equipment - shows the effect that the module has on the targeting computer (see EW strength here)
Slots - module status (active or passive), and the type of slot the module can be equipped on
General - weight, volume, etc. Items, such as charges and ammunition have another parameter, the manufacturing unit. It is a standard value: you will create that amount in a manufacturing phase, and you can only recycle at least a manufacturing unit of charge/ammo.
Specific - every parameter that doesn't affect the robot's passive parameters can be found in the specific category (e.g. the damage of an ammunition type, or the accumulator usage of the module).
This table shows all the industrial commodities which are required to create the item.
All the extensions which you are required to install in order to use the item.