What does an icon tell you?
The first icon on the left is a robot, the right one is a regular item. But what do these additional markings represent on the icon?
1. The type of the item or robot:
- MK 2 - Mk 2 robot, more advanced than their regular counterparts.
- S - Syn-tech item, produced by the Syndicate. You normally receive these items during your tutorials. Note that Syn-tech items can't be recycled, so the only way to get rid of them is destroying them.
- T0 - Flawed item, such can be found by searching for artifacts. Not the best on the market but more than nothing.
- T1, T2, T3, T4 - The technological level of the item. Higher level does not neccessarily mean it is more advanced, you should always check the item's information sheet.
- T3- - This is an alien, Niani item and can only be gained by searching for artifacts.
- P - The item is a prototype.
2. The item's condition
When you see this symbol, you should repair the item or the robot to use it.
3. The activation signal on the robot
This marking tells you that this robot is activated. If you hit the deploy button, you will drive this robot.
4. Packaged marking
You can package and unpackage almost every item or robot to cut their volume into half.
5. Module size
These dots show the size of the item. One dot=small, two dots=medium, three dots=large.
6. The slot type of the module
Each module can be affiliated with certain slot types of a robot. This symbol helps you to match the module and the slot on the robot. This example on the picture shows you a leg slot, meaning that the module can only be put into a robot's empty leg slot.
7. Number of the items
8. Volume of the item
9. Name of the item
You can open the robot information panel in the market, and the private storage, by right-clicking on the robot's name, or icon.
The parameter sheet upon opening the robot's information panel
The part of the robot, where energy is stored and recharged. Active modules use the power supply of the accumulator.
CPU and Reactor
Every kind of equipment requires CPU and reactor capacity from the robot: reactor supplies the module with energy, the CPU does the actuation. The requirements of all the fitted modules can't exceed the total performance of these two robotic parts. The available output shows how much of these resources are there left to utilize.
In Perpetuum, the armor status of your robot will be measured in HP (hit points). Each hit will affect the HP level, and can be restored by using armor repairers and remote armor repairers.
The robot's standard resistance against the four damage types. The unit of this resistance works as a reference. The higher this number is, the stiffer the robot's resistance is. You can increase this passive resistance by fitting armor hardeners.
Targeting computer can lock other robots within a certain range, the distance of which is defined by this parameter. The distance of others is displayed in the landmarks window to help you with the targeting, but an automatic error message will help you as well, in case the target is too far.
If you lock a target, it will get onto the targeting computer. This number determines, how many targets the computer can store.
The time it takes to take a target onto the target list.
The higher this number is, the more resistant your targeting tools will be against enemy ECMs.
Weight and top speed
These two values are closely related: the more modules you equip on the robot, the slower the robot will become. Strangely, what is in your robot’s cargo does not affect your speed. Earth scientists are baffled by this aspect of Nian physics.
The steepest terrain that the robot can climb, shown in degrees.
Volume indicates the size of the robot if you wanted to move it within another one.
All the industrial commodities that are required to create a new specimen of the robotic series.
Extensions needed in order to control the robot.
To have a better look at the robotic bonus system, click here.