Avatar Creations is looking for partners and investors!
English Hungarian (Magyar)
Guides AddThis

Weapons and ammunition

Weapon types

While equipping your robot, you may find a large scale of weapons, each having its unique advantages and disadvantages, such as optimal range, energy consumption, or the ammunition's damage type.

There are two basic kind of weapon at each turret type (firearms, magnetic weapons and lasers). A short ranged version, with slightly larger damage, and a long ranged type, causing less havoc.

By missile launchers, long and short ranged combat style can be achieved through ammunition - in this case: the missile types.

Turrets

Firearms

Robots can be foremost equipped with common firearms. The technology adapted from terran warfare may seem primitive, because of the short optimal range, but requires quite a small amount of energy to maintain. Firearms function with bullets.

Short ranged type: machine gun

Long ranged type: autocannon

Magnetic weapons

Ideal weapon for mid-range combat. The typical weapon of Nuimqol forces, magnetic weapons excel at reducing friction inside the firing mechanism, allowing a devastating impact velocity, but needs huge amount of energy in return. Magnetic weapons require special slugs.

Short ranged type: Gauss gun

Long ranged type: EM-gun

Lasers

Requiring the most energy, lasers are suggested for those who prefer long-distance warfare since the weapontype - preferred by Thelodica Clan - is based on concentrated light beams, avoiding distracting effects. To fire lasers, you will have to load energy cells into them.

Short ranged type: LCL laser

Long ranged type: HCL laser

Missile launchers

These weapons were originally used by Pelistal Empire, when mankind actually pinched the blueprints, developing it for 'human' usage. Missiles have a reliable hit ratio, but the warheads need to be combined so to gain maximum damage on every level of target sizes. Missile launchers require - of course - missiles to function.

Long and short ranged attack type can be chosen directly through missiles.

Short ranged type: compact missile

Long ranged type: ballistic missile

Weapon tunings

There is an additional module to improve each weapontype: the so-called tuning enhances the weapon's damage, and also reduces the cycle time.

Ammunition and damage types

Each weapontype is capable of shooting four different kind of ammunition, which are actually combinations of the four main damage types. These damage types are the kinetic, the seismic, the thermal, and chemical. Robotic armors provide some defense against each, but - of course - in different measures.

< Robot bonuses | Table of contents | Defense systems >