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Defense systems

Armors

Armor plates - an additional armor plate expands the maximum hit points of the robot.

Armor repairers - the module repairs your own robot's hull, right on the battlefield.

Remote armor repairers - to fix other, friendly robots' damages.

Armor hardeners - designed exclusively to provide more defense against a specific damage types.

Armor repairer tunings - reduces cycle time and improves the repair rate of both remote and non-remote armor repairers

Shields

A preventive defense type, that protects hull, but needs energy from the accumulator. The shield's most important parameter is the absorbtion ratio which shows how much damage (defined in HP) can be deflected by using up accumulator energy, or AP.

The shield radius is actually the strength of the shield. The smaller this radius is the more energy it needs to protect a large robot. The formula of the most efficient defense: apply a shield with the largest absorbtion ratio and shield radius on a small robot.

A major drawback of this kind of defense is when the shield is turned on, you cannot use any kind of weapons.

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