News
New year, new things
It's 2010 now and we're still busy, new features still get added every day, and the best is yet to come: we're hoping to roll out the mission-system in a few weeks, and from then on, the preparation starts for open beta!
We're also looking for helping hands: If you want to help us in either content and community handling, or would like to financially aid the project, let us know!
Closed beta slowly creeping to closure; new trailer and other goodies
We are glad to announce that Perpetuum has reached a new testing phase - we're slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too!
As for other goodies, we have a fresh new teaser trailer and screenshots too! Also, you can subscribe our Youtube-channel, join our Facebook group and hype us up at MMORPG.com! We also try to keep an eye on the beta blog and of course the forums, so we'll be glad to hear your feedback!
Note that this also means that if you registered for a beta account, but haven't received a response yet, you will soon, as soon we get through the initial wave of people who already have accounts!
See you ingame!
In the meantime: a new betatesting blog
While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.
The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.
Check it out at http://perpetuum-online.blogspot.com/
New screenshots
Dear Players,
we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.
Preparing for the next testing wave
Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as we speak (well, as I'm speaking).
Huge improvements have been made to the graphics and we are currently in the process of implementing them on the live server.
As soon as this is done, get ready to start playing the full featured sandbox game. Mining, refining, building, research, trading, terraforming and of course fighting will all be available for testing.
Nia awaits!
Perpetuum presentation at SceneCON 2009
On Saturday, June the 20th, we will perform a presentation about Perpetuum at the SceneCON 2009 computer art festival in Budapest, shedding some light on both the main features of the game and presenting some of the future plans and ideas we have. We'll be also more than happy to answer any of your questions and inquiries, and we'll also provide a chance to sign up and be approved for the closed beta on the spot.
To find out more about the event, read the party website.
Corporation testing - Wednesday 06, May 18:00 GMT
We would like to conduct a large scale testing session for corporation features. We will also be taking suggestions and making changes to the corporation user interface panel.
All GMs and DEVs will attend the test and we will have an open discussion session after it. For the US TZ people we will have a different session, see forums for details.
Explosions may as well follow!
See you there!
New robopedia is released
The new Robopedia has been completed. It is featuring full frontal shots and detailed information on all robots and mechs, currently active on the Syndicate roster.
Check them out under "The World of Perpetuum" Menu!
Closed PvP Arena
Dear Players,
We are very happy to announce that we have launched the closed PvP Arena. This is a pruned version of Perpetuum designated to debug and stress test the combat system of the game. Players will be able to create their avatars, buy robots and equipment and take part in intense PvP situations like deathmatches or the obligatory "last man standing".
We would like to conduct this phase in intensive cooperation with the player community, so for now the game is free of charge. However, we will not be able to let everyone into the game. We would like to avoid disappointing wide audiences, so we will heavily filter applicants based on their informatics and MMORPG backgrounds.
All features unrelated to the PvP experience have been disabled for now. All characters have the same extensions and they can not be further developed. The market is seeded with all necessary means of destruction on uniform prices, and all players will be granted the funds to access them. Of course once this phase completes, all funds, equipment and extensions will be reset, the only thing players will be able to keep are the character names.
We are very excited not only about the test results of the game, but also about forming of the Perpetuum community. Easy communication among and between the players and the developers will be made easy by our forums and a designated Teamspeak server. Of course all audiences will be continuously kept up to date via news, our blog and forum posts.
If you have decided to join the game at this point, please proceed to the registration menu! We will grant access based on the motivational letter field of the registration form. Empty or incomplete registration letters will be disregarded. In the meantime, we are focusing all our energy to making the game accessible to all of you!
Kills and losses will be persistently registered in the Arena, so it is always worthwhile to regularly check on the scoreboards!
See you on the battlefield!
The Perpetuum Team







![[about]](http://content.perpetuum-online.com/images/www/menu_about_en.png)

![[community]](http://content.perpetuum-online.com/images/www/menu_community_en.png)
