News

First anniversary celebrations!

2011-12-01 15:30:00

Perpetuum is 1 year old already, and we're celebrating with multiple events this weekend!

Our birthday treasure hunt is already ongoing, and Agents are already busy searching for valuable artifacts all around Nia. They can also get their hands on some very special equipment, available to unlock only during the festivities.

Saturday and Sunday will see our Anniversary Corporation Tournament, where Perpetuum's corporations will duke it out in a special PvP arena designed for this event. You will even be able to be part of the audience in-game, watching the matches from the front row! Additionally we'll also have a live video stream here.

Last but not certainly not least, we just deployed our Intrusion 2.0 patch today, which should provide for a much more dynamic way of territorial warfare than before. For more info about this, see our blog with all the details, and check out today's patch notes.

Old accounts reactivated, trials extended

2011-10-28 12:11:40

To allow old and new players to try our recently implemented features, we have reactivated all expired Perpetuum accounts with 15 days of free game time. Additionally, we have extended all current and previous trial accounts by 15 days.

Come and have a look at distress beacons, the new sparks, and try the extension downgrading feature! This 15 day free game time starts Friday, 2011.10.28, so make sure you log in soon!

New website

2011-09-13 15:20:00

Welcome to the new and reworked Perpetuum website! The new front page gathers the latest news, blog posts, and patch notes, so it'll be the best place to get the latest infos on the game. We also have a revised background story, and a new articles section, where we'll continuously add gripping short stories and lore-related writings to make your Perpetuum experience even deeper.

Server downtime on Sept 13

2011-09-05 15:30:00

The datacenter where the Perpetuum servers are located will move places soon, so we will have to physically move our servers as well.

To make this possible, the server will be taken offline in the early hours of Tuesday, September 13, and will return into service later that day during the evening hours (exact times will be announced later).

Since this process not only affects the game servers, but everything else too, our website and all connected services will be also unavailable for that time. Players will be of course compensated for the lost time by extending their account expiration by one day (EP accumulation is unaffected by the downtime).

Massively demoing Perpetuum

2011-06-10 15:14:14

Last night Massively streamed a live presentation of Perpetuum. The recording of this one-hour long demo is now available, and is recommended for everyone who would like to get a nice summary of how the game plays, looks and feels. Watch it here!

Terra Incognita expansion coming on 2011-05-04

2011-04-28 20:00:00

We're proud to announce that the very first expansion of Perpetuum called Terra Incognita will be released free of charge to all our subscribers and trial players on 2011-05-04.

With six new fully featured islands to explore, the current size of our game world will be practically doubled. We're also continuing our work to bring new features and content into the game: highways, new modules, explosion damage and much more. Read all about the details of this expansion in our newest devblog!

Credit card payment now available

2011-04-11 09:35:04

We're glad to inform you that in addition to PayPal and Moneybookers, direct payment via credit/debit cards is now also available. If you would like to use the credit card option, simply select the 3rd button at the bottom of our store and proceed like normally.

15-day free trial and upcoming world expansion

2011-03-28 19:00:00

Perpetuum is proud to announce that a 15-day free trial is available to every newly created account. You don't have to enter any codes, your game time is automatically added to your new account. We welcome everyone with an interest in our game. Have fun and check out our new feature site created for this announcement!

We're also quite busy with improving the game, an upcoming expansion will bring six new islands to explore, effectively doubling the size of our current game world. Furthermore a lot of small but important features are incoming, read about them all in our devblog!

Stealth and plantations in latest patch!

2011-02-07 07:46:33

We deployed our latest patch last Friday, which brings the ability to hide better from other players, as well as new types of deployable items that produce materials much like plants in the game. Read more about the patch and the incubators on the devblog and the changelog!

DevBlog launched!

2011-01-12 17:16:32

We're happy to announce the launch of the official development blog, where we'll be sharing behind the scenes looks on what's going on in the world of Perpetuum. You can already check it out with some cool info on tomorrow's patch here!

New year, new articles

2011-01-04 15:20:00

The guys over at ZAM posted a nice introductory review, a good read for those who can't decide if Perpetuum is their thing or not.

We also have a new interview with Perpetuum's engine coder BoyC, hosted by the french site Mondes Persistants. Learn how Perpetuum became to be and what some of our plans are for the future. Also what kind of tattoos we have and other nasty stuff.

Milestone reached

2010-12-27 05:55:38

The Perpetuum team is very glad to announce that in the short month since the game has officially launched, we've reached 15.000 months of sold game time. We're very happy with these results as they guarantee that the game we've worked so hard on will be around for a while.

Perpetuum in French on January 13!

2010-12-24 11:50:00

We're glad to announce that C2C Games, an independent video game publisher will be distributing Perpetuum in France.

Naturally, most players like to play Perpetuum in their native language, so the game client will be fully translated to French and will be available on January 13, 2011.

Payment via Moneybookers now available

2010-12-09 06:07:33

We would like to announce that beside PayPal it is now also possible to buy Perpetuum game codes through Moneybookers.

Hopefully this second option should provide a viable alternative to those who couldn't use PayPal for various reasons.

If you'd like to subscribe via Moneybookers, simply select it as a payment provider in the store and proceed to their payment site.

New Game of the Year nominations!

2010-12-06 09:45:10

We're very glad to inform you that Perpetuum is amongst the nominees for the New Game of the Year 2010 voting on mmorpg.com and mmorpg-center. These sites both have a yearly tradition of asking their readers to vote on the MMO crop of the year in several categories. Read the full articles here and here.

Perpetuum has launched!

2010-11-25 14:44:46

We are very happy to announce that Perpetuum has officially launched!

New accounts created will still get two weeks worth of extension points for an undetermined period. You can register here, and purchase game-time here.

The planet of Nia awaits, join us in the adventure!

Early Access Launch Success

2010-11-19 10:00:00

We're very happy to announce that the Early Access launch went perfectly according to schedule and a lot smoother than anyone had hoped. Our user peak was at 587 players online at the same time, which is more than twice of the peak during even the Open Beta. With so many people online the game really came alive. The few minor glitches that came up will be fixed in a patch soon.

Early Access accounts are no longer available, they have been replaced by normal subscriptions. Normal subscriptions don't allow access prior to the 25th of November, however any normal subscription redeemed before the 25th will start accumulating Extension Points from when the code is redeemed along with and additional two week Extension Point boost. Normal subscriptions redeemed before the 25th don't count the remaining time before the official launch as game time, and will allow access for the intended time period starting with the 25th of November, 18:00 CET.

Developer Q&A session

2010-11-12 08:19:20

This Sunday (Nov 14th) at 20:00 hours server time (19:00 GMT) we'll be hosting an ingame Q&A session where the players can throw some questions at us Perpetuum developers.

If you have one yourself, or just want to listen, you're welcome to join in!

Update: the log of the Q&A session can be read here.

Launch Date and New Ingame Trailer!

2010-11-09 02:30:47

Dear players, we're very glad to be able to announce the official launch date for Perpetuum: November 25! Early access will begin on the 18th of November, and the open beta will close on the 16th of November.

Check out the launch trailer, and read the full press release below:

November 9, 2010

AVATAR CREATIONS ANNOUNCES LAUNCH OF NEW SCIENCE FICTION MMORPG: PERPETUUM

Perpetuum servers will go live for the public on the 25th of November, 2010.

2010 November 9, Budapest - Avatar Creations Ltd. has today announced that after five years of development and eighteen months of beta testing, the persistent world Massively Multiplayer Online Game (MMO) Perpetuum will officially be launched at 18:00 CET on the the 25th of November, 2010. The upcoming game's client will be available as a free download, with pricing of 30 day subscriptions set at €8.95/$9.95 depending on the region. 30 day subscriptions go on sale on the 16th of November, with Early Access subscriptions available prior to that point.

A media kit containing the launch trailer and new screenshots is available here

Early Access and the end of the Open Beta phase

Players are welcome to have a free look at Perpetuum before the Open Beta phase ends at 18:00 CET on the 16th of November, 2010. Players with Early Access subscriptions will then be able to enter and play the game at 18:00 CET on the 18th of November, 2010, one full week before the official launch. Early Access subscriptions are currently available on the Perpetuum website (http://www.perpetuum-online.com) while the Open Beta phase lasts. These subscriptions, priced at the usual monthly fee of €8.95/$9.95 depending on the region, will include 7 days of playtime prior to the official launch, 30 days of normal playtime following launch, and 4 weeks of extra extension points.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.

Key game features

Completely open, persistent, sandbox game world on a single-server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging dynamic trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to immediately purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife grows unchecked while forests of alien vegetation are made into barren wastelands by large battles. Minerals in the ground require regular scans to find, and eventually players will even deform the face of the planet itself as they start construction on their own settlements.

More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent game development studio. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop and grow this world, providing a fun game for new players as well as veterans while constantly adding content to deepen the experience of players worldwide, ever seeking to create a more open ended and engaging sandbox game.

Contact information

Official game website
Barna Buza
Press Coordinator
barna.buza[at]perpetuum-online[dot]com
Press information
press[at]perpetuum-online[dot]com
Game information
info[at]perpetuum-online[dot]com

Early Access subscriptions now available!

2010-10-24 16:00:00

Note: THIS OFFER HAS ALREADY EXPIRED!

Ladies and Gentlemen

We're glad to announce that beginning today, Early Access subscriptions for Perpetuum are available for €8.95/$9.95.

With an Early Access subscription players will be able to start playing one full week before the official launch, and each such account will receive 4 weeks worth of extra Extension Points. Early Access subscriptions, like normal subscriptions will enable 30 days of playtime, additionally to the 7 days of the Early Access period (so 37 days altogether).

This is a great opportunity to begin the exploration of planet Nia together with the first pioneers and gain a competitive edge. So don't miss out and get an Early Access now!

Early Access will start on the 18th of November at 18:00 CET and the official launch of Perpetuum is set for November 25, 2010.

Open Beta has started!

2010-10-17 20:06:26

Great news, everyone!

The Open Beta testing phase of Perpetuum has begun. This means that YOU can check out the game right NOW! Register for an account, Download the client, and join us for the last testing phase of the game!

Open Beta Announcement

2010-10-06 13:27:30

Press release - October 6, 2010

AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM

Free for all testing of Perpetuum will begin on the 18th of October, 2010

2010 October 6, Budapest - Avatar Creations Limited has today announced that after one and a half years of closed testing, the publicly available Open Beta testing of the persistent world Massively Multiplayer Online Game Perpetuum will begin on the 18th of October, 2010. During the Open Beta phase players from all around the world will be welcome to play Perpetuum and explore the alien planet of Nia.

Early access

Perpetuum will be available for early subscription after the start of the Open Beta phase. Players with Early Access subscriptions will be able to enter and play the game once the Open Beta phase has ended, one full week before the official launch. Early Access subscriptions will include 30 days of playtime and will be priced at 9.95€. The exact date of when early subscriptions will be available and more information on the Early Access period and official launch date of the game will be announced at a later time.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.

Key game features

Completely open, persistent game world on a single server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built towards the goal to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife is fighting for territory while large battles leave barren wastelands where a forest of alien vegetation used to stand. Minerals in the ground require regular scans to find, and later even the face of the planet will be deformable by players as they start building their own settlements.

More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent game development studio of about 10 people. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop this world in the coming years to provide a game which a growing number of players can enjoy worldwide.

Beta wipe and weekend mayhem

2010-09-03 08:48:25

Dear players!

Most of you might be aware that due to continuous changes, re-balances (game-breaking bugs, exploits...) and the sole nature of the beta testing process we have arrived to a state where it has become very difficult to catch up with older players. This is also showing its impact on our testing playerbase and overall morale. In the poll that we have set up on the forums the majority of the players seem to agree with us, as roughly 70% voted on some kind of a wipe.

The decision has been made, we're having a wipe next week, September 9th. All characters and corporations will stay intact, but all items, money, EP and extensions will be removed from them. We're not starting over from zero yet though, as this would hinder the testing process which we are still continuing of course. Existing characters will receive a decent sum of resources and from that time on newly created Agents will also start in this advanced state until this phase of the testing lasts. Be aware though that a full wipe will still happen of course upon the release of the game.

While we are preparing for this though, we are having a little bit of mayhem.

Effective from now, all equipment and robots are seeded on the market for 10 NIC each. Now is your chance get your shiny behind over to the outer islands without any fear or remorse and have some free-for-all fun before the great cleansing.

See you on the battlefield!

Territorial warfare

2010-08-05 17:50:00

The forthcoming feature set will raise the in-game rivalry to a new level. Player-created corporations will have the opportunity to take over outposts by completing certain tasks. Why the efforts? Fame and money, as always.

Read more here.

The latest screenshots

2010-07-19 08:30:00

Have a look at the latest Perpetuum screenshots! More robots, guns, and explosions than ever before!

Perpetuum Planner

2010-07-15 09:08:35

One of our players called Mark Zima has created an awesome tool to help you plan your extension progress. Check it out here!

Beta requirements lightened

2010-07-02 11:20:46

As a first step on the road to a more open beta we've lifted some of our application requirements for beta testers: From now on anyone can apply to test the game without the need to fill out a motivational letter. We'll also be activating accounts in regular waves, about 600 at a time.

Apply to the beta now!

Upload your own Perpetuum pictures!

2010-06-08 09:00:00

Today we have launched our the brand new screenshot upload feature! We welcome every in-game picture that you want to share with the community of Perpetuum. The best pictures will be published on the website. Fingers on the 'Print screen' button!

The latest patch

2010-06-01 12:00:00

The newest patch is out with brand new features and fixes. Check the changelog for further details!

We're currently in the process of enabling 2000 new accounts, so go check your mailbox!

Interview at massively.com

2010-04-28 21:03:00

The guys over at massively.com did an extensive podcast about Perpetuum. Gargaj and our newly assimilated community-wizard-guy Gremrod talk about our little game's past present and future. Hear hear!

Gremrod also runs a pretty cool blog full of useful tutorial videos and other interesting stuff, so this one is also worth checking out.

It has begun...

2010-04-16 11:00:00

"There is something strange in the cosmic neighbourhood. An unknown object in the nearby galaxy M82 has started sending out radio waves, and the emission does not look like anything seen anywhere in the universe before."

More at www.newscientist.com.

The long awaited industry patch

2010-03-22 08:21:49

There has been various sources of information indicating that the production-system of the game is undergoing a makeover, and now the time has come to introduce it - the patch for the new system is coming out on the 25th of March, Thursday. The patch also includes a variety of additional things as well, among others a new GUI and hangar look, new languages (German and Russian) and a set of fixes and improvements.

An other important note we have to share is that we're also upgrading some of the servers, and because of that, there will be a downtime tomorrow (23th) between 10:00CET and 14:00CET, so make sure you wander back to the bases before we suspend the game!

New year, new things

2010-01-13 18:23:58

It's 2010 now and we're still busy, new features still get added every day, and the best is yet to come: we're hoping to roll out the mission-system in a few weeks, and from then on, the preparation starts for open beta!

We're also looking for helping hands: If you want to help us in either content and community handling, or would like to financially aid the project, let us know!

Closed beta slowly creeping to closure; new trailer and other goodies

2009-10-17 21:23:56

We are glad to announce that Perpetuum has reached a new testing phase - we're slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too!

As for other goodies, we have a fresh new teaser trailer and screenshots too! Also, you can subscribe our Youtube-channel, join our Facebook group and hype us up at MMORPG.com! We also try to keep an eye on the beta blog and of course the forums, so we'll be glad to hear your feedback!

Note that this also means that if you registered for a beta account, but haven't received a response yet, you will soon, as soon we get through the initial wave of people who already have accounts!

See you ingame!

In the meantime: a new betatesting blog

2009-09-11 12:48:39

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

New screenshots

2009-09-07 05:39:53

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!

Preparing for the next testing wave

2009-06-30 05:09:56

Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as we speak (well, as I'm speaking).

Huge improvements have been made to the graphics and we are currently in the process of implementing them on the live server.

As soon as this is done, get ready to start playing the full featured sandbox game. Mining, refining, building, research, trading, terraforming and of course fighting will all be available for testing.

Nia awaits!

Perpetuum presentation at SceneCON 2009

2009-06-11 06:32:17

On Saturday, June the 20th, we will perform a presentation about Perpetuum at the SceneCON 2009 computer art festival in Budapest, shedding some light on both the main features of the game and presenting some of the future plans and ideas we have. We'll be also more than happy to answer any of your questions and inquiries, and we'll also provide a chance to sign up and be approved for the closed beta on the spot.

To find out more about the event, read the party website.

Corporation testing - Wednesday 06, May 18:00 GMT

2009-05-04 05:26:01

We would like to conduct a large scale testing session for corporation features. We will also be taking suggestions and making changes to the corporation user interface panel.

All GMs and DEVs will attend the test and we will have an open discussion session after it. For the US TZ people we will have a different session, see forums for details.

Explosions may as well follow!

See you there!

New robopedia is released

2009-04-01 07:25:40

The new Robopedia has been completed. It is featuring full frontal shots and detailed information on all robots and mechs, currently active on the Syndicate roster.

Check them out under "The World of Perpetuum" Menu!

Closed PvP Arena

2009-03-26 06:00:00

Dear Players,

We are very happy to announce that we have launched the closed PvP Arena. This is a pruned version of Perpetuum designated to debug and stress test the combat system of the game. Players will be able to create their avatars, buy robots and equipment and take part in intense PvP situations like deathmatches or the obligatory "last man standing".

We would like to conduct this phase in intensive cooperation with the player community, so for now the game is free of charge. However, we will not be able to let everyone into the game. We would like to avoid disappointing wide audiences, so we will heavily filter applicants based on their informatics and MMORPG backgrounds.

All features unrelated to the PvP experience have been disabled for now. All characters have the same extensions and they can not be further developed. The market is seeded with all necessary means of destruction on uniform prices, and all players will be granted the funds to access them. Of course once this phase completes, all funds, equipment and extensions will be reset, the only thing players will be able to keep are the character names.

We are very excited not only about the test results of the game, but also about forming of the Perpetuum community. Easy communication among and between the players and the developers will be made easy by our forums and a designated Teamspeak server. Of course all audiences will be continuously kept up to date via news, our blog and forum posts.

If you have decided to join the game at this point, please proceed to the registration menu! We will grant access based on the motivational letter field of the registration form. Empty or incomplete registration letters will be disregarded. In the meantime, we are focusing all our energy to making the game accessible to all of you!

Kills and losses will be persistently registered in the Arena, so it is always worthwhile to regularly check on the scoreboards!

See you on the battlefield!

The Perpetuum Team

Teaser video ►