News
Beta wipe and weekend mayhem
Dear players!
Most of you might be aware that due to continuous changes, re-balances (game-breaking bugs, exploits...) and the sole nature of the beta testing process we have arrived to a state where it has become very difficult to catch up with older players. This is also showing its impact on our testing playerbase and overall morale. In the poll that we have set up on the forums the majority of the players seem to agree with us, as roughly 70% voted on some kind of a wipe.
The decision has been made, we're having a wipe next week, September 9th. All characters and corporations will stay intact, but all items, money, EP and extensions will be removed from them. We're not starting over from zero yet though, as this would hinder the testing process which we are still continuing of course. Existing characters will receive a decent sum of resources and from that time on newly created Agents will also start in this advanced state until this phase of the testing lasts. Be aware though that a full wipe will still happen of course upon the release of the game.
While we are preparing for this though, we are having a little bit of mayhem.
Effective from now, all equipment and robots are seeded on the market for 10 NIC each. Now is your chance get your shiny behind over to the outer islands without any fear or remorse and have some free-for-all fun before the great cleansing.
See you on the battlefield!
Territorial warfare
The forthcoming feature set will raise the in-game rivalry to a new level. Player-created corporations will have the opportunity to take over outposts by completing certain tasks. Why the efforts? Fame and money, as always.
Read more here.
The latest screenshots
Have a look at the latest Perpetuum screenshots! More robots, guns, and explosions than ever before!
Perpetuum Planner
One of our players called Mark Zima has created an awesome tool to help you plan your extension progress. Check it out here!
Beta requirements lightened
As a first step on the road to a more open beta we've lifted some of our application requirements for beta testers: From now on anyone can apply to test the game without the need to fill out a motivational letter. We'll also be activating accounts in regular waves, about 600 at a time.
Upload your own Perpetuum pictures!
Today we have launched our the brand new screenshot upload feature! We welcome every in-game picture that you want to share with the community of Perpetuum. The best pictures will be published on the website. Fingers on the 'Print screen' button!
The latest patch
The newest patch is out with brand new features and fixes. Check the changelog for further details!
We're currently in the process of enabling 2000 new accounts, so go check your mailbox!
Interview at massively.com
The guys over at massively.com did an extensive podcast about Perpetuum. Gargaj and our newly assimilated community-wizard-guy Gremrod talk about our little game's past present and future. Hear hear!
Gremrod also runs a pretty cool blog full of useful tutorial videos and other interesting stuff, so this one is also worth checking out.
It has begun...
"There is something strange in the cosmic neighbourhood. An unknown object in the nearby galaxy M82 has started sending out radio waves, and the emission does not look like anything seen anywhere in the universe before."
More at www.newscientist.com.
The long awaited industry patch
There has been various sources of information indicating that the production-system of the game is undergoing a makeover, and now the time has come to introduce it - the patch for the new system is coming out on the 25th of March, Thursday. The patch also includes a variety of additional things as well, among others a new GUI and hangar look, new languages (German and Russian) and a set of fixes and improvements.
An other important note we have to share is that we're also upgrading some of the servers, and because of that, there will be a downtime tomorrow (23th) between 10:00CET and 14:00CET, so make sure you wander back to the bases before we suspend the game!
New year, new things
It's 2010 now and we're still busy, new features still get added every day, and the best is yet to come: we're hoping to roll out the mission-system in a few weeks, and from then on, the preparation starts for open beta!
We're also looking for helping hands: If you want to help us in either content and community handling, or would like to financially aid the project, let us know!
Closed beta slowly creeping to closure; new trailer and other goodies
We are glad to announce that Perpetuum has reached a new testing phase - we're slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too!
As for other goodies, we have a fresh new teaser trailer and screenshots too! Also, you can subscribe our Youtube-channel, join our Facebook group and hype us up at MMORPG.com! We also try to keep an eye on the beta blog and of course the forums, so we'll be glad to hear your feedback!
Note that this also means that if you registered for a beta account, but haven't received a response yet, you will soon, as soon we get through the initial wave of people who already have accounts!
See you ingame!
In the meantime: a new betatesting blog
While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.
The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.
Check it out at http://perpetuum-online.blogspot.com/
New screenshots
Dear Players,
we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.
Preparing for the next testing wave
Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as we speak (well, as I'm speaking).
Huge improvements have been made to the graphics and we are currently in the process of implementing them on the live server.
As soon as this is done, get ready to start playing the full featured sandbox game. Mining, refining, building, research, trading, terraforming and of course fighting will all be available for testing.
Nia awaits!
Perpetuum presentation at SceneCON 2009
On Saturday, June the 20th, we will perform a presentation about Perpetuum at the SceneCON 2009 computer art festival in Budapest, shedding some light on both the main features of the game and presenting some of the future plans and ideas we have. We'll be also more than happy to answer any of your questions and inquiries, and we'll also provide a chance to sign up and be approved for the closed beta on the spot.
To find out more about the event, read the party website.
Corporation testing - Wednesday 06, May 18:00 GMT
We would like to conduct a large scale testing session for corporation features. We will also be taking suggestions and making changes to the corporation user interface panel.
All GMs and DEVs will attend the test and we will have an open discussion session after it. For the US TZ people we will have a different session, see forums for details.
Explosions may as well follow!
See you there!
New robopedia is released
The new Robopedia has been completed. It is featuring full frontal shots and detailed information on all robots and mechs, currently active on the Syndicate roster.
Check them out under "The World of Perpetuum" Menu!
Closed PvP Arena
Dear Players,
We are very happy to announce that we have launched the closed PvP Arena. This is a pruned version of Perpetuum designated to debug and stress test the combat system of the game. Players will be able to create their avatars, buy robots and equipment and take part in intense PvP situations like deathmatches or the obligatory "last man standing".
We would like to conduct this phase in intensive cooperation with the player community, so for now the game is free of charge. However, we will not be able to let everyone into the game. We would like to avoid disappointing wide audiences, so we will heavily filter applicants based on their informatics and MMORPG backgrounds.
All features unrelated to the PvP experience have been disabled for now. All characters have the same extensions and they can not be further developed. The market is seeded with all necessary means of destruction on uniform prices, and all players will be granted the funds to access them. Of course once this phase completes, all funds, equipment and extensions will be reset, the only thing players will be able to keep are the character names.
We are very excited not only about the test results of the game, but also about forming of the Perpetuum community. Easy communication among and between the players and the developers will be made easy by our forums and a designated Teamspeak server. Of course all audiences will be continuously kept up to date via news, our blog and forum posts.
If you have decided to join the game at this point, please proceed to the registration menu! We will grant access based on the motivational letter field of the registration form. Empty or incomplete registration letters will be disregarded. In the meantime, we are focusing all our energy to making the game accessible to all of you!
Kills and losses will be persistently registered in the Arena, so it is always worthwhile to regularly check on the scoreboards!
See you on the battlefield!
The Perpetuum Team







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