Update news for 2014-01-27

Gameplay

  • Fix: When your robot enters a zone (by either teleporting, deploying, or logging in) the server will immediately place it on the terrain, without waiting for the client to load. This is a fix for the "teleport limbo" issue. In relation to this we have doubled the timers of the Syndicate protection and Molecular instability effects from 20 to 40 seconds. (Note that an active PvP flag triples the length of molecular instability, so that will be 120 seconds now.)

Assignments

  • Fix: Operation Ozymandius - Mission 4 could not be completed due to wrong objective order.

Known issues

  • The server restart resets the relation setting on a few specific MPC turrets. We're working on a fix for this, but if you don't want to wait for it, a workaround is to deconstruct and rebuild these turrets.
  • Gamma facilities could appear offline due to the server restart. The workaround is to offline and online them again.

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