Update news for 2013-05-28

Gameplay

  • Fix: Explosion damage didn't work.
  • Fix: There was an issue with random landing point/spawn point generation which affected teleports, terminals, and even NPC spawn points. The most obvious effect of this was when players landed in a closed-in tile farther from the teleport than intended.
  • Fix: Proximity probes could not be deployed.
  • Fix: Containers and other field devices got accidentally involved in relation mechanics, which had the result that landmark relation filters affected them. They won't be your friends anymore. Poor things.

Modular Private Colonies

  • Fix: Turret buildings appeared fully built after deployment.

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