Update news for 2012-02-08
Note: this was an unscheduled patch.
Gameplay
- Fix: Interference could sometimes cause negative locking times.
- Fix: You will not get stuck anymore if you stand on a wall while building it.
- New: Defensive walls are now decaying by 3-5 HP every 8 hours and when they reach 0 HP they get destroyed (a fully grown wall has 255 HP).
- Change: Weapon damage resistance in walls and plants is now calculated after the sum of all damage types, and not per damage type.
Assignments
- Fix: "Fetch container" objectives didn't tell you when your cargo was full.